Letters - A Written Adventure (First Prototype) Mac OS

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Written

Standards

Print Concepts

Since Wiring was planned as open source software, the Javelin Stamp was simply not a viable option. Photo of Javelin Stamp used for first prototype for Wiring hardware. For the next prototypes, microcontrollers were chosen on a basis of availability of open source tools for compiling, linking and uploading the user's code. Living Books is a series of interactive read-along adventures aimed at children aged 3–9. Created by Mark Schlichting, the series was mostly developed by Living Books for CD-ROM and published by Broderbund for Mac OS and Microsoft Windows.

  • CCSS.ELA-Literacy.RF.K.1D-Recognize and name all upper- and lowercase letters of the alphabet.

Phonics and Word Recognition

  • CCSS.ELA-Literacy.RF.K.3a Demonstrate basic knowledge of letter-sound correspondences by producing the primary or most frequent sound for each consonant.

Conventions of Standard English

  • CCSS.ELA-Literacy.L.K.1a Print many upper- and lowercase letters.
  • CCSS.ELA-Literacy.L.K.2c Write a letter or letters for most consonant and short-vowel sounds (phonemes).

Phonological Awareness

  • CCSS.ELA-Literacy.RF.K.2 Demonstrate understanding of spoken words, syllables, and sounds (phonemes).

Topic: Letter A

Objectives:

  • Identify and name the letter A
  • Produce the sound for letter A
  • Write both upper- and lower-case letter A

Instructional Materials:

  • 'Ten Apples Up On Top!' by Dr. Seuss
  • Chart paper with large apple (Aa on one side, apple filled with upper-and lower-case letters on the other)
  • Bingo Marker
  • Letter A video (http://www.youtube.com/watch?v=hBAuIzZttP4) or Heidi Songs Letter A video (http://www.heidisongs.com/our-products/details.php?id=69&keywords=Singable_Songs_for_Letters_and_Sounds_DVD)
  • Letter A practice writing worksheet (http://www.dltk-teach.com/alphabuddies/trace.htm)
  • DLTK A book (http://www.dltk-teach.com/minibooks/a/index.htm)
  • Highlighters
  • Letter A movement card
  • Letter A picture sort objects
  • Center materials for search the room, letter poster, highlight a letter, ABC egg match

Anticipatory Set: To introduce the lesson the teacher will show the students the chart paper with a large apple on it, and ask students what it is and if they can identify the first letter of the word. The teacher will then teach students how to make the sounds for letter A, and show students an upper- and lower-case A.

Instructional Procedures:

  1. To begin the lesson the teacher will read the book 'Ten Apples Up On Top!' by Dr. Seuss and have students listen and watch for the letter A.
  2. After the teacher has read the book, they will go back to the large chart paper with the apple and letter A on it, and show students the apple picture filled with upper- and lower- case A (as well as other letters). Students will have a chance to come up and see if they can spot the letter A, and can use a bingo dabber to mark it in the apple. (Day 1)
  3. The students will then watch the A video to practice making the sound and learn how to write the upper- and lower-case letter. While the video is showing how to write the letter, students will 'air write' the letter at the rug.
  4. After the students have watched the video, they will do a practice writing sheet for the letter A. (Day 2)
  5. For more practice on identifying the letter A as well as forming both upper- and lower-case versions, students will do center rotations. Each center will be 10 minutes long, with 5 minutes of directions before-hand as a class. Before the students visit the centers they will watch the letter A video as a refresher on the sounds and letter formation. The centers for letter A include search the room, letter poster, highlight a letter, and ABC egg matching. (Day 3)
  6. Students will then practice identifying the letter A in text as a class by reading a short story on the letter A. They will read the book as a class but students will have their own copies, where they will highlight the letter A where they find it. (Day 4)
Letters

Standards

Print Concepts

Since Wiring was planned as open source software, the Javelin Stamp was simply not a viable option. Photo of Javelin Stamp used for first prototype for Wiring hardware. For the next prototypes, microcontrollers were chosen on a basis of availability of open source tools for compiling, linking and uploading the user's code. Living Books is a series of interactive read-along adventures aimed at children aged 3–9. Created by Mark Schlichting, the series was mostly developed by Living Books for CD-ROM and published by Broderbund for Mac OS and Microsoft Windows.

  • CCSS.ELA-Literacy.RF.K.1D-Recognize and name all upper- and lowercase letters of the alphabet.

Phonics and Word Recognition

  • CCSS.ELA-Literacy.RF.K.3a Demonstrate basic knowledge of letter-sound correspondences by producing the primary or most frequent sound for each consonant.

Conventions of Standard English

  • CCSS.ELA-Literacy.L.K.1a Print many upper- and lowercase letters.
  • CCSS.ELA-Literacy.L.K.2c Write a letter or letters for most consonant and short-vowel sounds (phonemes).

Phonological Awareness

  • CCSS.ELA-Literacy.RF.K.2 Demonstrate understanding of spoken words, syllables, and sounds (phonemes).

Topic: Letter A

Objectives:

  • Identify and name the letter A
  • Produce the sound for letter A
  • Write both upper- and lower-case letter A

Instructional Materials:

  • 'Ten Apples Up On Top!' by Dr. Seuss
  • Chart paper with large apple (Aa on one side, apple filled with upper-and lower-case letters on the other)
  • Bingo Marker
  • Letter A video (http://www.youtube.com/watch?v=hBAuIzZttP4) or Heidi Songs Letter A video (http://www.heidisongs.com/our-products/details.php?id=69&keywords=Singable_Songs_for_Letters_and_Sounds_DVD)
  • Letter A practice writing worksheet (http://www.dltk-teach.com/alphabuddies/trace.htm)
  • DLTK A book (http://www.dltk-teach.com/minibooks/a/index.htm)
  • Highlighters
  • Letter A movement card
  • Letter A picture sort objects
  • Center materials for search the room, letter poster, highlight a letter, ABC egg match

Anticipatory Set: To introduce the lesson the teacher will show the students the chart paper with a large apple on it, and ask students what it is and if they can identify the first letter of the word. The teacher will then teach students how to make the sounds for letter A, and show students an upper- and lower-case A.

Instructional Procedures:

  1. To begin the lesson the teacher will read the book 'Ten Apples Up On Top!' by Dr. Seuss and have students listen and watch for the letter A.
  2. After the teacher has read the book, they will go back to the large chart paper with the apple and letter A on it, and show students the apple picture filled with upper- and lower- case A (as well as other letters). Students will have a chance to come up and see if they can spot the letter A, and can use a bingo dabber to mark it in the apple. (Day 1)
  3. The students will then watch the A video to practice making the sound and learn how to write the upper- and lower-case letter. While the video is showing how to write the letter, students will 'air write' the letter at the rug.
  4. After the students have watched the video, they will do a practice writing sheet for the letter A. (Day 2)
  5. For more practice on identifying the letter A as well as forming both upper- and lower-case versions, students will do center rotations. Each center will be 10 minutes long, with 5 minutes of directions before-hand as a class. Before the students visit the centers they will watch the letter A video as a refresher on the sounds and letter formation. The centers for letter A include search the room, letter poster, highlight a letter, and ABC egg matching. (Day 3)
  6. Students will then practice identifying the letter A in text as a class by reading a short story on the letter A. They will read the book as a class but students will have their own copies, where they will highlight the letter A where they find it. (Day 4)

Closure: As a wrap-up and closure for the lesson, students will practice identifying the letter A and the sounds by doing a class picture sort at the rug. The teacher will fill a bin with objects that begin with the letter A, as well as ones that do not. Each student will have a chance to pick an object out of the bin that begins with the letter A. At this time the teacher will also give students a chance to share their alphabet search object for that week (see lesson introduction for instructions). Once students have had a chance to share, the teacher will introduce the letter movement for that week. (Day 5)

Formative Assessment: Students will be assessed based on their completed worksheets for the letter A, as well as their participation in class discussions during the picture sort and the reading of 'Ten Apples Up On Top!' by Dr.Seuss. The worksheets that will be turned in to be assessed for completion include the practice writing worksheet and letter poster. Students will also be assessed based on their completion of the at home activity, which is bringing in an object that has the beginning sound for the letter of the week (A).

(Redirected from Dunnet (game))
Dunnet
Developer(s)Ron Schnell
Genre(s)Text adventure

Dunnet is a surreal, cyberpunk[1]text adventure written by Ron Schnell, based on a game he wrote in 1982.[2] The name is derived from the first three letters of dungeon and the last three letters of Arpanet[citation needed]. It was first written in Maclisp for the DECSYSTEM-20, then ported to Emacs Lisp in 1992.[3] Since 1994 the game has shipped with GNU Emacs;[4] it also has been included with XEmacs.[5]

The game has been recommended to writers considering writing interactive fiction.[6]

Plot[edit]

Letters - A Written Adventure (first Prototype) Mac Os Catalina

The game starts out with the player standing at the end of a dirt road, but it turns to the surreal when players realize that they are actually walking around inside a Unix system, and teleporting themselves around the Arpanet. There are many subtle jokes in this game, and there are multiple ways of ending the game. Throughout the game the player moves through different areas and rooms trying to collect treasure to earn points.

Legacy[edit]

Dunnet is playable on any operating system with the Emacs editor.[7] Emacs comes with most Unices, including macOS (prior to version 10.15 Catalina)[8] and distributions of Linux. Several articles targeted to Mac OS X owners have recommended it as an easter egg as a game that can be run in Terminal.app.[9][10] It can be run by running emacs -batch -l dunnet in a shell or the key sequence M-x dunnet within Emacs, the former being the preferred and official way to run it.[11] Dunnet was used as a benchmark in the effort to port Emacs Lisp to Guile, progressing from running standalone games[12] to running the entire Emacs system in less than a person-year of work.[13]

Letters - A Written Adventure (first Prototype) Mac Os Download

References[edit]

  1. ^'There Is A Surreal Cyberpunk Adventure Game Built Into OS X That You Never Knew About'.
  2. ^'Original 1982 Dunnet predecessor found in MIT archives'.
  3. ^Ron Schnell (1992-07-28). 'dunnet - text adventure for e-lisp'.
  4. ^Richard M. Stallman (1994). GNU Emacs Manual. p. 314. ISBN9781882114047. M-x dunnet runs an adventure-style exploration game, which is a bigger sort of puzzle [compared to the other puzzle-games that ship with GNU Emacs].
  5. ^Ben Wing. 'A Tour of XEmacs'. Archived from the original on 2000-06-19. Retrieved 2015-07-27. Most of the actual editor functionality is written in Lisp and is essentially an extension that sits on top of the XEmacs core. XEmacs can do very un-editorlike things; for example, try running XEmacs using the command xemacs -batch -l dunnet.
  6. ^'Interactive Fiction – An introduction (updated)'. Archived from the original on 2015-08-23.
  7. ^'Dunnet'. A text adventure that is built into almost every copy of the Emacs text editor.
  8. ^'EmacsForMacOS'. EmacsWiki. Retrieved 2021-04-16.
  9. ^'Play an 'old-school' adventure game'.
  10. ^'Discover the Text-Based Adventure Game Built Into Your Mac's Terminal'.
  11. ^Dunnet help command: 'NOTE: This game *should* be run in batch mode!'
  12. ^'Guile Scheme Emacs-Lisp Compatibility Matures'.
  13. ^'Re: Emacs Lisp's future'.

Letters - A Written Adventure (first Prototype) Mac Os Version

External links[edit]

Letters - A Written Adventure (first Prototype) Mac Os Download

  • Source code, of the eLisp port, GPLv3 license

Letters - A Written Adventure (first Prototype) Mac Os 7

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Dunnet_(video_game)&oldid=1018116245'




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